Banqi / Bànqí / 半棋
Asian chess systems
Pieces begin face-down.
Asian chess systems
Pieces begin face-down.
Asian chess systems
Large-board shogi family game.
Asian chess systems
Play on a 9x10 intersection board with palaces.
Asian chess systems
Animals have ranks and capture by rank rules.
Asian chess systems
Play Shogi on a 5x5 board with king, gold, silver, bishop, rook, and pawn per side.
Asian chess systems
Streamlined xiangqi-family movement.
Asian chess systems
Khmer Ouk Chaktrang movement with local opening rules.
Asian chess systems
Captured pieces become pieces in hand.
Asian chess systems
Players place major pieces freely in their halves.
Asian chess systems
Thai Makruk uses chess-like pieces with different queen/bishop/pawn behavior.
Asian chess systems
Play on 9x10 intersections with palace and river.
Chess family
Goal is to lose all pieces.
Chess family
Captures explode adjacent non-pawn pieces.
Chess family
Two players form a team.
Chess family
The minister moves one square diagonally and the elephant jumps exactly two squares diagonally.
Chess family
Back rank starts randomized.
Chess family
Move pieces by FIDE rules.
Chess family
Normal chess movement, check, checkmate, promotion, and castling rules apply.
Chess family
Four armies start on an extended board.
Chess family
White plays a pawn horde; black has a normal army.
Chess family
Normal chess rules apply.
Chess family
Each player has a standard set of pieces with no pawns.
Chess family
The ferz moves one square diagonally and the alfil jumps exactly two squares diagonally.
Chess family
Normal chess rules apply.
Draughts and checkers
Men move one square diagonally forward on the dark squares.
Draughts and checkers
Play on a 10x10 board with twenty men per side on the dark squares.
Draughts and checkers
Play on an 8x8 board with two full rows of men per side.
Go, Gomoku, and territory
Place stones on intersections.
Go, Gomoku, and territory
Players alternate placing stones.
Go, Gomoku, and territory
Five in a row wins.
Mancala
Four rows of pits create deep sowing tactics.
Mancala
Sow into pits and your own store.
Mancala
Sow seeds counterclockwise.
Mill games
Twelve stones per side.
Mill games
Place stones to make mills of three.
Race games
Roll dice to enter and move pieces.
Race games
Race pieces around a cross-shaped path.
Race games
Race seven pieces along a shared path.
Race games
Throw four sticks to determine movement.
Regional classics
Four tigers try to capture goats.
Regional classics
Play on an 8x8 board filled with alternating black and white stones.
Regional classics
Ancient Egyptian race game.
Tables and backgammon
Roll dice to move checkers around the board.
Tables and backgammon
Both sides move in the same direction.
Tafl games
Defenders help the king escape.
Tafl games
Asymmetric king escape game.